

- CIV 6 PATCH NOTES FOR SUMERIA UPDATE
- CIV 6 PATCH NOTES FOR SUMERIA UPGRADE
- CIV 6 PATCH NOTES FOR SUMERIA MODS
- CIV 6 PATCH NOTES FOR SUMERIA DOWNLOAD
Will now be more aware of gold income, and work to bring in more. Tuned strategic and luxury resource trading. Will now liberate minor civs and cities of current allies. Reduced frequency of “your troops are on my border“ warning.īarbarians now rampage when their camp is destroyed. Increased desire and ability to use nukes and aircraft, and maintain a standing military. Cannot land on shore with more movement than your Land Movement allowance. Updated the cost and strength of some Air units.Ĭhange movement rules after disembarkation. Industrialization now requires Square Rigging. Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300). Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.
CIV 6 PATCH NOTES FOR SUMERIA UPGRADE
Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit. Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit. Units that are embarked now use an era-based strength value instead of their base combat value. Updated ice generation to allow more for circumnavigation.Ĭommercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total). Start position and map generation has been tuned. These tools do not include DLL source for Civilization VI at this time.Īdded True Start Location feature, where civs start on the world map at their geographic origin.
CIV 6 PATCH NOTES FOR SUMERIA UPDATE
ModBuddy will also receive additional updates in the future, as part of a modding SDK update later.
CIV 6 PATCH NOTES FOR SUMERIA MODS
Share your mods with the Steam community with the Steam Workshop uploader.
CIV 6 PATCH NOTES FOR SUMERIA DOWNLOAD
This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.Īccess mods created by the Steam community via Steam Workshop ModBuddy: A packaging and development tool.Īrt/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.įireTuner: In-game debugging and editing tool.Īdded Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. Updated lobby and in-game UI to better show Additional Content details.Īdded Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader. The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team. The Religion Victory requires you to convert all civs to ONE of the religions started by your team. The Religion and Culture Victories have been reworked so they are more cooperative. Teammates work together to win or lose the game as a single entity. Teammates share allied status with opponents not on their team. Teammates share war status against opponents not on their team. When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic. Players on teams gain additional benefits (beyond those of an alliance), as follows: Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement. In which case that thread does contain the patch notes. I thought the Australian Summer update was the patch.
